Develop, maintain, and optimize lighting tools and workflows within the studio’s pipeline.
Troubleshoot and provide technical support to the Lighting team, ensuring efficient shot execution.
Collaborate with Lighting Leads and CG Supervisors to refine rendering strategies for efficiency and quality.
Automate and streamline lighting processes to reduce redundant work and improve iteration speed.
Ensure compatibility and performance of shaders, lighting rigs, and rendering setups.
Work with the Pipeline team to integrate lighting tools into the broader production pipeline.
Support look development and rendering optimization across different production needs.
Stay updated on industry trends, tools, and techniques to enhance DNEG’s lighting workflows.
Proven experience as a Lighting TD or Pipeline TD in an animation, VFX, or gaming environment.
Strong knowledge of industry-standard lighting tools, such as Katana, Maya, Renderman, Arnold, or Houdini.
Proficiency in scripting and tool development using Python and/or C++.
Experience with render farm management and optimizing rendering performance.
Solid understanding of color theory, light physics, shading, and rendering techniques.
Familiarity with USD-based workflows and pipeline integration is a plus.
Strong problem-solving skills with the ability to troubleshoot and debug technical issues efficiently.
Ability to work collaboratively with artists and developers to enhance productivity and streamline workflows.